Post by Grail on Dec 6, 2007 23:36:26 GMT
A. – HONOUR (Shadowist Warriors) – This order is purely based around the ideal of honour and duty. This puts them in good stead when given duties as they will uphold them to the very best of their abilities and only stop to protect their honour.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they need to find someone to vouch for them with the order they have chosen.
3. Champion – The warrior has now been vouched for by one of their order and has passed the basic training program.
4. Crusader – Each Crusader is given one task that they must complete, they can not converse with other Crusaders about their task (they may converse with their Paladin or High Paladin though) and at this point they will also be given one Chosen to lead through basic training. If no Chosen is available then this is changed to and additional task.
––– From here onwards may vouch for a Chosen –––
5. Paladin – A Paladin leads up to 5 Crusaders each, it is their responsibility to see that their Crusaders complete their tasks and training of another (if able). They also must get to know their Crusaders and keep them in good spirits. Each Paladin must also partake of a series of tests if they wish for advancement. All Paladins also must train with the Shadowist Firstborn until they have achieved at least Soul Guard.
6. High Paladin – The main difference between the High Paladins and the Paladins is that they have more duties to fulfill. They will take a seat at the High Paladin Council, here they will converse with one another one tactics, training methods and various other details key to their duties. In addition each High Paladin is responsible for up to 8 Paladins and their Crusaders.
7. Shadowist Paladin – Each Shadowist Paladin has the same responsibilities as they did when a High Paladin but they must possess great skill to gain this rank Their additional duties include one of their number reporting to the Knight Council each month to receive any news or orders relating to order. They also command three High Paladins of their choice.
8. Knight Councilor – The Knight Councilors are referred to collectively as the Knight Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Knight Councilor commands two Shadowist Paladins.
9. Shadowist – While not more important then a Knight Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from a Knight Councilor in all other circumstances.
B. – FAITH (Shadowist Finders) – This order is devoted to the ideals of faith and loyalty. It is their absolute faith and loyalty that makes them ideal recruiters and more importantly the backbone of the orders.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they need to find someone to vouch for them with the order they have chosen.
3. Faithful – One who has found someone to vouch for them. They also learnt enough to show their devotion to themselves and the order. They most also have past the basic training program as well.
4. Journeyman – Similar to their warrior equivalent they must undertake one task and spend a month recruiting elsewhere. They will also have one Chosen to train as well (if not available then they receive another task).
––– From here onwards may vouch for a Chosen –––
5. Pathfinder – They must have shown a good deal of faith in themselves and the orders, they must also spend one month training at one of the other orders of their choosing. Each Pathfinder is also responsible for up to four Journeymen.
6. Advanced Pathfinder – It is their duty to help all orders remain true to the Shadowist Order and at this point they will also choose which order they wise to serve in. The advanced pathfinders guide up to three Pathfinders each and the next rank they answer to is a Finder Councilor not a Keeper as would be expected.
7. Keeper – It is a keepers duty to look after all the Newfounds and to teach them the very basics of the orders as well as their history. The Keepers will also sit on a council of Keepers to decide on how to train the Newfounds ands any ideas that they may come up with are presented straight to the Shadowists of the council of thirteen.
8. Finder Councilor – The Finder Councilors are referred to collectively as the Finder Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Finder Councilor commands one keeper and three Advanced Pathfinders.
9. Shadowist – While not more important then a Finder Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from a Finder Councilor in all other circumstances.
3. – VALOUR (Shadowist Firstborn) – Considered the most adept of the orders in regards to the force it is to them that all orders turn to for aid with the ways of the force.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they normally need vouching for they will merely be tested within this order.
3. Roamer – This rank is given to a Chosen that shows the force runs true through them and they are normally very well known for preferring to work alone.
4. Soul Guard – A Soul Guard has learnt about themselves and has embraced their own strength and connection to the force (or source if you prefer). They then have to cut their connection and work on their own strength before being allowed to use the force again. They also have to test one Chosen at this point (if no chosen is available then they must serve one month with the warriors).
––– From here onwards may vouch for a Chosen –––
5. High Soul Guard – These force users have trained their strengths to very high levels and have started working on their weaknesses as well. It is their duty to teach the Champions to show them their personal bravery and teach them to stand firm before the enemy, they must also ensure the well being of their students both physically and spiritually.
6. Secondborn – They are very refined users of their natural abilities and are now allowed to call on the force again. They are called the Secondborn due to the fact that reopening their connection to the force is likened to being reborn again. Each Secondborn must attain Journeyman within the Shadowist Finders, upon their return they are also responsible for two Soul Guards and two High Soul Guards.
7. Firstborn – A deadly foe to meet on the field of battle and a shining example to all below them, each Firstborn has mastered their natural skills and has received vast training in the use of the force. Once they have attained this rank they must leave their order for the Shadowist Warriors and once in that order they have to reach at least Champion before they return. Upon their return they are assigned up to five Secondborn and may also choose three people from any of the other orders (they must request them from the councilors within their respective order).
8. Firstborn Councilor – The Firstborn Councilors are referred to collectively as the Firstborn Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Firstborn Councilor commands up to eight Firstborn.
9. Shadowist – While not more important then a Firstborn Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from a Firstborn Councilor in all other circumstances.
4. – UNITY (Shadowist Integrals) – Considered one of the two unifying orders of the Shadowists, they stand by themselves working to improve their order but during times of need they pull together with all the other orders and then turn back to their own training.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they normally need vouching for they will merely be tested within this order.
3. Brother – A Brother has been accepted as an Integral and must now pass basic training and learn to function within the order.
4a. Battle Brother – A Battle brother has chosen to train in combat to make up the warrior section of the Integrals. Each Battle Brother is partnered with one Brother (this brother must be aiming to become a warrior within this order. If unavailable then the Battle Brother must serve 2 months with the Warriors or they can recruit someone of their own but they must first find a sponsor for them.) and they train together, when a Battle Brother is ready to be trained in combat they are to report to their War Brother. Once their training has finished their Brother must be nearly ready to become a Battle Brother.
4b. Lore Brother – A Lore brother has chosen to train in knowledge to make up the support section of the Integrals. Each Lore Brother is partnered with one Brother (this brother must be aiming to become a Knowledge Keeper within this order. If unavailable then the Lore Brother must serve 2 months with the Finders or they can recruit someone of their own but they must first find a sponsor for them) and they train together, when a Lore Brother is ready they are to report to their Gatherer Brother. Once their training has finished their Brother must be nearly ready to become a Lore Brother.
4c. High Brother – A High brother has chosen to train his/her own innate abilities (severage from the force is enforced at this point). Each High Brother is partnered with one Brother (this brother must want to learn about themselves more then anything. If unavailable then the High Brother must serve 2 months with the Firstborn or they can recruit someone of their own but they must first find a sponsor for them.) and they train together, when a High Brother is deemed ready to be a Reborn Brother will approach them. Once their training has finished their Brother must be nearly ready to become a High Brother.
––– From here onwards may vouch for a Chosen –––
5a. War Brother – These force users have trained their strengths to very high levels and have started working on their weaknesses as well. It is their duty to teach the Champions to show them their personal bravery and teach them to stand firm before the enemy, they must also ensure the well being of their students both physically and spiritually. They are also responsible for passing all their battle knowledge and secrets to the Battle Brother they train (normally this will be the brother they trained but if not their choice).
5b. Gatherer Brother – These force users have learnt all the lore and knowledge passed onto them and have started gathering new knowledge themselves. It is their duty to aid the Pathfinders with any knowledge-based issues they might have and to show them new ways around daily things. They must also ensure the well being of their students both physically and spiritually. They are also responsible for passing all their lore and knowledge to the Lore Brother they train (normally this will be the brother they trained but if not their choice).
5c. Reborn Brother – These High Brothers have learnt their innate abilities and then learnt to control them) at this point they are allowed to be reborn to the force), they also will learn about them as well. It is their duty to aid the Soul Guard in finding their own strengths and innate abilities then they help them to understand them and to nurture them forwards. They must also ensure the well being of their students both physically and spiritually. They are also responsible for passing all their lore and knowledge to the High Brother they train (normally this will be the brother they trained but if not their choice).
6. Champion – In no way similar to the warriors Champion, an Integral Champion is concerned extremely well versed in their field and are highly regarded by those below them and in other orders. Their sworn duty is to protect and nurture their order. To learn they turn to one another (of this rank) and teach each other all they know (they only need share a few things to teach but it must be something highly important to them that they have learnt themselves). Once this is done they automatically advance to the next rank.
7. High Champion – Considered the most formidable of opponents they have not alone mastered they own field but have mastered everything shared with them by other champions. They then take a rank 5 from the line of training they specialised in, normally this would be the rank 4 they trained but they can choose to anyone they like.
8. Integral Councilor – The Integral Councilors are referred to collectively as the Integral Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Integral Councilor cares for one High Champion and every Integral Councilor keeps a watchful eye on the Champions.
9. Shadowist – While not more important then an Integral Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from an Integral Councilor in all other circumstances.
Rank 9: The highest rank available is Shadowist, each Shadowist must sit at the council of thirteen but if there is more then 13 Shadowists then only thirteen need attend but all Shadowists must be aware of each meeting and what was discussed.
Rank 8: Could be considered the relative equal of a Star Wars Jedi Master or Sith Lord.
Rank 7: Anyone of this level is considered to be the example for lower ranks to model themselves on and to those above them they show the greatest potential of all the lower ranks.
Rank 6: Deals with their own duties but must be willing to settle small disputes that may occur from day to day.
The lower ranks have some responsibilities but if they are not able to focus on their personal ambition until they have achieved at least Rank five. Although this differs greatly depending on their chosen order.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they need to find someone to vouch for them with the order they have chosen.
3. Champion – The warrior has now been vouched for by one of their order and has passed the basic training program.
4. Crusader – Each Crusader is given one task that they must complete, they can not converse with other Crusaders about their task (they may converse with their Paladin or High Paladin though) and at this point they will also be given one Chosen to lead through basic training. If no Chosen is available then this is changed to and additional task.
––– From here onwards may vouch for a Chosen –––
5. Paladin – A Paladin leads up to 5 Crusaders each, it is their responsibility to see that their Crusaders complete their tasks and training of another (if able). They also must get to know their Crusaders and keep them in good spirits. Each Paladin must also partake of a series of tests if they wish for advancement. All Paladins also must train with the Shadowist Firstborn until they have achieved at least Soul Guard.
6. High Paladin – The main difference between the High Paladins and the Paladins is that they have more duties to fulfill. They will take a seat at the High Paladin Council, here they will converse with one another one tactics, training methods and various other details key to their duties. In addition each High Paladin is responsible for up to 8 Paladins and their Crusaders.
7. Shadowist Paladin – Each Shadowist Paladin has the same responsibilities as they did when a High Paladin but they must possess great skill to gain this rank Their additional duties include one of their number reporting to the Knight Council each month to receive any news or orders relating to order. They also command three High Paladins of their choice.
8. Knight Councilor – The Knight Councilors are referred to collectively as the Knight Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Knight Councilor commands two Shadowist Paladins.
9. Shadowist – While not more important then a Knight Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from a Knight Councilor in all other circumstances.
B. – FAITH (Shadowist Finders) – This order is devoted to the ideals of faith and loyalty. It is their absolute faith and loyalty that makes them ideal recruiters and more importantly the backbone of the orders.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they need to find someone to vouch for them with the order they have chosen.
3. Faithful – One who has found someone to vouch for them. They also learnt enough to show their devotion to themselves and the order. They most also have past the basic training program as well.
4. Journeyman – Similar to their warrior equivalent they must undertake one task and spend a month recruiting elsewhere. They will also have one Chosen to train as well (if not available then they receive another task).
––– From here onwards may vouch for a Chosen –––
5. Pathfinder – They must have shown a good deal of faith in themselves and the orders, they must also spend one month training at one of the other orders of their choosing. Each Pathfinder is also responsible for up to four Journeymen.
6. Advanced Pathfinder – It is their duty to help all orders remain true to the Shadowist Order and at this point they will also choose which order they wise to serve in. The advanced pathfinders guide up to three Pathfinders each and the next rank they answer to is a Finder Councilor not a Keeper as would be expected.
7. Keeper – It is a keepers duty to look after all the Newfounds and to teach them the very basics of the orders as well as their history. The Keepers will also sit on a council of Keepers to decide on how to train the Newfounds ands any ideas that they may come up with are presented straight to the Shadowists of the council of thirteen.
8. Finder Councilor – The Finder Councilors are referred to collectively as the Finder Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Finder Councilor commands one keeper and three Advanced Pathfinders.
9. Shadowist – While not more important then a Finder Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from a Finder Councilor in all other circumstances.
3. – VALOUR (Shadowist Firstborn) – Considered the most adept of the orders in regards to the force it is to them that all orders turn to for aid with the ways of the force.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they normally need vouching for they will merely be tested within this order.
3. Roamer – This rank is given to a Chosen that shows the force runs true through them and they are normally very well known for preferring to work alone.
4. Soul Guard – A Soul Guard has learnt about themselves and has embraced their own strength and connection to the force (or source if you prefer). They then have to cut their connection and work on their own strength before being allowed to use the force again. They also have to test one Chosen at this point (if no chosen is available then they must serve one month with the warriors).
––– From here onwards may vouch for a Chosen –––
5. High Soul Guard – These force users have trained their strengths to very high levels and have started working on their weaknesses as well. It is their duty to teach the Champions to show them their personal bravery and teach them to stand firm before the enemy, they must also ensure the well being of their students both physically and spiritually.
6. Secondborn – They are very refined users of their natural abilities and are now allowed to call on the force again. They are called the Secondborn due to the fact that reopening their connection to the force is likened to being reborn again. Each Secondborn must attain Journeyman within the Shadowist Finders, upon their return they are also responsible for two Soul Guards and two High Soul Guards.
7. Firstborn – A deadly foe to meet on the field of battle and a shining example to all below them, each Firstborn has mastered their natural skills and has received vast training in the use of the force. Once they have attained this rank they must leave their order for the Shadowist Warriors and once in that order they have to reach at least Champion before they return. Upon their return they are assigned up to five Secondborn and may also choose three people from any of the other orders (they must request them from the councilors within their respective order).
8. Firstborn Councilor – The Firstborn Councilors are referred to collectively as the Firstborn Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Firstborn Councilor commands up to eight Firstborn.
9. Shadowist – While not more important then a Firstborn Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from a Firstborn Councilor in all other circumstances.
4. – UNITY (Shadowist Integrals) – Considered one of the two unifying orders of the Shadowists, they stand by themselves working to improve their order but during times of need they pull together with all the other orders and then turn back to their own training.
1. Newfound – Anyone found and brought in front of all the orders. Normally gifted in their own way they have the freedom to choose where they go next, although the thirteen may step in at any time to point them in another direction.
2. Chosen – Anyone who has chosen their order and has begin learning the basics within their order. Although at this point they normally need vouching for they will merely be tested within this order.
3. Brother – A Brother has been accepted as an Integral and must now pass basic training and learn to function within the order.
4a. Battle Brother – A Battle brother has chosen to train in combat to make up the warrior section of the Integrals. Each Battle Brother is partnered with one Brother (this brother must be aiming to become a warrior within this order. If unavailable then the Battle Brother must serve 2 months with the Warriors or they can recruit someone of their own but they must first find a sponsor for them.) and they train together, when a Battle Brother is ready to be trained in combat they are to report to their War Brother. Once their training has finished their Brother must be nearly ready to become a Battle Brother.
4b. Lore Brother – A Lore brother has chosen to train in knowledge to make up the support section of the Integrals. Each Lore Brother is partnered with one Brother (this brother must be aiming to become a Knowledge Keeper within this order. If unavailable then the Lore Brother must serve 2 months with the Finders or they can recruit someone of their own but they must first find a sponsor for them) and they train together, when a Lore Brother is ready they are to report to their Gatherer Brother. Once their training has finished their Brother must be nearly ready to become a Lore Brother.
4c. High Brother – A High brother has chosen to train his/her own innate abilities (severage from the force is enforced at this point). Each High Brother is partnered with one Brother (this brother must want to learn about themselves more then anything. If unavailable then the High Brother must serve 2 months with the Firstborn or they can recruit someone of their own but they must first find a sponsor for them.) and they train together, when a High Brother is deemed ready to be a Reborn Brother will approach them. Once their training has finished their Brother must be nearly ready to become a High Brother.
––– From here onwards may vouch for a Chosen –––
5a. War Brother – These force users have trained their strengths to very high levels and have started working on their weaknesses as well. It is their duty to teach the Champions to show them their personal bravery and teach them to stand firm before the enemy, they must also ensure the well being of their students both physically and spiritually. They are also responsible for passing all their battle knowledge and secrets to the Battle Brother they train (normally this will be the brother they trained but if not their choice).
5b. Gatherer Brother – These force users have learnt all the lore and knowledge passed onto them and have started gathering new knowledge themselves. It is their duty to aid the Pathfinders with any knowledge-based issues they might have and to show them new ways around daily things. They must also ensure the well being of their students both physically and spiritually. They are also responsible for passing all their lore and knowledge to the Lore Brother they train (normally this will be the brother they trained but if not their choice).
5c. Reborn Brother – These High Brothers have learnt their innate abilities and then learnt to control them) at this point they are allowed to be reborn to the force), they also will learn about them as well. It is their duty to aid the Soul Guard in finding their own strengths and innate abilities then they help them to understand them and to nurture them forwards. They must also ensure the well being of their students both physically and spiritually. They are also responsible for passing all their lore and knowledge to the High Brother they train (normally this will be the brother they trained but if not their choice).
6. Champion – In no way similar to the warriors Champion, an Integral Champion is concerned extremely well versed in their field and are highly regarded by those below them and in other orders. Their sworn duty is to protect and nurture their order. To learn they turn to one another (of this rank) and teach each other all they know (they only need share a few things to teach but it must be something highly important to them that they have learnt themselves). Once this is done they automatically advance to the next rank.
7. High Champion – Considered the most formidable of opponents they have not alone mastered they own field but have mastered everything shared with them by other champions. They then take a rank 5 from the line of training they specialised in, normally this would be the rank 4 they trained but they can choose to anyone they like.
8. Integral Councilor – The Integral Councilors are referred to collectively as the Integral Council, it is their duty to manage the order from day to day and to decide on changes made to the order. Each of these changes is to be shared with the residing Shadowists (although they should be aware anyway) so that the information can be shared with the other orders. Each Integral Councilor cares for one High Champion and every Integral Councilor keeps a watchful eye on the Champions.
9. Shadowist – While not more important then an Integral Councilor the Shadowists have a much more key role. As it is their duty to maintain relations with the other orders and to decide on issues that affect all the orders or change the structure of an order vastly. They responsibilities remain otherwise unchanged from an Integral Councilor in all other circumstances.
Rank 9: The highest rank available is Shadowist, each Shadowist must sit at the council of thirteen but if there is more then 13 Shadowists then only thirteen need attend but all Shadowists must be aware of each meeting and what was discussed.
Rank 8: Could be considered the relative equal of a Star Wars Jedi Master or Sith Lord.
Rank 7: Anyone of this level is considered to be the example for lower ranks to model themselves on and to those above them they show the greatest potential of all the lower ranks.
Rank 6: Deals with their own duties but must be willing to settle small disputes that may occur from day to day.
The lower ranks have some responsibilities but if they are not able to focus on their personal ambition until they have achieved at least Rank five. Although this differs greatly depending on their chosen order.